🔥 Ignite any 3D model with precision.
Stop using generic fire particles that float randomly in the air! This advanced Visual Effect Graph solution uses Point Cache technology to make the fire perfectly conform to the exact shape of your 3D models — from a small torch to an entire burning castle.
That's not all — thanks to the unique Burn Mask technology, you have absolute control over the ignition zones! Instead of uniform and fake-looking burning, you can use Procedural 3D Noise, Custom UV Textures, or Vertex Colors to define exactly where and how intensely your object burns.
⚙️ A note on setup: this is a deeply layered system — flame, 3 smoke layers, embers, and sparks all work together. It ships with smart safe defaults, starting in a lightweight preview state to protect your GPU. Bringing the fire to full life takes a few slider adjustments, covered in the included PDF documentation.
⛰️ Built for stationary objects — campfires, torches, or entire burning fields. Already-spawned particles won't follow an object that moves after ignition.
🔇 This asset contains visual effects only — fire audio is not included.
🔥Point cache ignitionFlames spawn exactly on your model's surface, wrapping any shape.
🎨Burn mask (6 modes)Noise, textures, or vertex colors define where fuel burns.
🧩5-layered systemFlame, heat distortion, sparks, embers, and 3 smoke layers.
🌫️Smoldering effectTurn a raging fire into smoking ruins with one toggle.
🎞️4 flame flipbooksSwitch between aggressive and calm fire styles.
🌈Color customizationGradients or fixed colors for natural, magic, or toxic fire.
✨Geometry blendingSoft particles fade smoothly into scene geometry.
⚖️Spawn density controlFixed count or percent-based emission for safe scaling.
🧠120+ parametersFull control over flame, smoke, embers, and sparks.